All Cyberpunk 2077 PlayStation 5 and Xbox Series X/S upgrades - visuals, ray tracing, frame rates
Cyberpunk 2077's patch version one.5 brings the long awaited current-generation support. While the PlayStation 5 and Xbox Series X/S had some tweaks running under a backwards compatibility layer, they were notwithstanding limited by the final-gen SDK.
Now that it's well-nigh here, what upgrades tin you expect when you load up the shiny new panel version of Cyberpunk 2077?
Visual and performance upgrades
Cyberpunk 2077 offers both a functioning manner that targets 60 FPS and a ray tracing way with a thirty FPS cap. These just apply to the PS5 and Series Ten versions. The Series S is capped at 30 FPS with a dynamic 1440p resolution without ray tracing support.
Moving onto the beefier consoles, the performance mode is straightforward, offering a dynamic 4K resolution that scales to agree onto that target. The ray tracing way adds ray traced local lite shadows to the mix. CD Projekt Red's patch notes likewise land that there are, "diverse visual quality improvements" in this mode, however, specifics weren't detailed.
We tin can likely expect a broad increase to general settings across the board to more closely match the higher PC presets. With that said, CD Projekt Reddish did disembalm that only the electric current-gen console and PC versions of Cyberpunk 2077 are getting improved crowd reactions forth with this update.
Boosted enhancements
In addition to the visual and performance upgrades, the PlayStation 5 version gets DualSense back up, making use of the controller's adaptive triggers. 3D audio is likewise existence added to the PS5 version for the first time. Spatial audio had already been added to all Xbox consoles so no changes are being made on that front.
Source: https://www.gamepur.com/guides/all-cyberpunk-2077-playstation-5-and-xbox-series-x-s-upgrades-visuals-ray-tracing-frame-rates
Posted by: stewartupoessiond.blogspot.com
0 Response to "All Cyberpunk 2077 PlayStation 5 and Xbox Series X/S upgrades - visuals, ray tracing, frame rates"
Post a Comment