Paradigm via CD Projekt Blood-red

Cyberpunk 2077's patch version i.5 brings the long awaited current-generation support. While the PlayStation 5 and Xbox Series X/S had some tweaks running nether a backwards compatibility layer, they were still limited past the last-gen SDK.

At present that it'due south almost here, what upgrades can y'all expect when y'all load up the shiny new console version of Cyberpunk 2077?

Visual and performance upgrades

Cyberpunk 2077 offers both a performance mode that targets lx FPS and a ray tracing mode with a 30 FPS cap. These only apply to the PS5 and Serial Ten versions. The Series Due south is capped at thirty FPS with a dynamic 1440p resolution without ray tracing support.

Moving onto the beefier consoles, the performance mode is straightforward, offering a dynamic 4K resolution that scales to hold onto that target. The ray tracing mode adds ray traced local light shadows to the mix. CD Projekt Red'due south patch notes also country that there are, "various visual quality improvements" in this mode, even so, specifics weren't detailed.

We can probable await a broad increment to general settings across the board to more closely lucifer the higher PC presets. With that said, CD Projekt Red did disclose that only the current-gen console and PC versions of Cyberpunk 2077 are getting improved crowd reactions along with this update.

Additional enhancements

In addition to the visual and performance upgrades, the PlayStation five version gets DualSense support, making use of the controller's adaptive triggers. 3D audio is besides beingness added to the PS5 version for the kickoff time. Spatial audio had already been added to all Xbox consoles and then no changes are being made on that front.